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As of May 2008, 31.3% of elementary school students, and 57.6% of middle school students own a cell phone, with many of them accessing the Internet through them. The first camera phone J-Phone (Stylized as 写メール, which stands for Photo-Mail) was released in November 2000, and not only included a camera but also the function to send photographs via messaging or E-mail, which made the phone extremely popular at the time.
Technologies like 3G Mobile Broadband were common in Japan before any other country.
Some of the main features of a mobile in Japan include: In recent years, some cellular phones have been updated to be used as debit or credit cards and can be swiped through most tills to buy products as varied as mascara and jet planes, as more and more companies offer catalogs for cell phones.
These functionalities include: Some newer models allow the user to watch movies and/or television.
A sentence like "I have a test today\" (translated) might mean that he or she didn't study enough, or that the test itself is depressing.
Some of these usages disappeared as suitable icons were made but these newly made icons also acquired a usage not originally intended.
Most phones can be connected to the Internet through services such as i-mode.
Japan was also the first to launch 3G services on a large scale.
Another mobile game that year was an educational game that utilized a mobile's microphone to help children with their pronunciation skills.
Ridge Racer was published by Namco, one of the most successful mobile game publishers at the time.
That same year, Namco also released a fighting game that uses camera phone technology to create a player character based on the player's profile, and interprets the image to determine the character's speed and power; the character can then be sent to a friend's mobile to battle.
The symbol for Aquarius (♒) resembles waves, so this would be used to mean 'sea'.
The number of icons gradually increased and they are now coloured on most cell phones, to make them more distinct.
For example, lt wouldn't correspond to the Latin characters 'L' and 't' but instead it would correspond to the hiragana, け ('ke'). Many hiragana, katakana and kanji are taken apart and reassembled using different characters including alphabet characters. It is also possibly due to different character limits when different languages are used, e.g. In the early 2000s, mobile games gained mainstream popularity in Japan, years before the United States and Europe.